Package de.coreengine.rendering.programs
Class GrasslandShader
- java.lang.Object
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- de.coreengine.rendering.programs.Shader
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- de.coreengine.rendering.programs.GrasslandShader
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public class GrasslandShader extends Shader
Shader for a grassland renderer- Author:
- Darius Dinger
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Field Summary
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Fields inherited from class de.coreengine.rendering.programs.Shader
SHADERS_LOCATION
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Constructor Summary
Constructors Constructor Description GrasslandShader()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description protected voidaddShaders()Adding shaders to programprotected voidbindAttribs()Binding all vbo attributes to shader attribute ("in" variable)protected voidloadUniforms()Loading uniform locationsvoidprepareTerrain(Terrain terrain)Preparing shader for next terrainvoidsetcamera(Camera cam)Setting camera for next terrain-
Methods inherited from class de.coreengine.rendering.programs.Shader
addShader, bindAttribute, bindTexture, bindTextureUnit, getUniformLocation, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniformArray1f, setUniformArray1i, setUniformArray2f, setUniformArray3f, start, stop
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Method Detail
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addShaders
protected void addShaders()
Description copied from class:ShaderAdding shaders to program- Specified by:
addShadersin classShader
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bindAttribs
protected void bindAttribs()
Description copied from class:ShaderBinding all vbo attributes to shader attribute ("in" variable)- Specified by:
bindAttribsin classShader
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loadUniforms
protected void loadUniforms()
Description copied from class:ShaderLoading uniform locations- Specified by:
loadUniformsin classShader
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setcamera
public void setcamera(Camera cam)
Setting camera for next terrain- Parameters:
cam- Next camera
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prepareTerrain
public void prepareTerrain(Terrain terrain)
Preparing shader for next terrain- Parameters:
terrain- Next terrain
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