Package de.coreengine.rendering.programs
Class LensFlareShader
- java.lang.Object
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- de.coreengine.rendering.programs.Shader
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- de.coreengine.rendering.programs.LensFlareShader
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public class LensFlareShader extends Shader
Shader forthe lens flare renderer- Author:
- Darius Dinger
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Field Summary
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Fields inherited from class de.coreengine.rendering.programs.Shader
SHADERS_LOCATION
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Constructor Summary
Constructors Constructor Description LensFlareShader()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description protected voidaddShaders()Adding shaders to programprotected voidbindAttribs()Binding all vbo attributes to shader attribute ("in" variable)protected voidloadUniforms()Loading uniform locationsvoidprepareLensFlareTile(int tex, float size, float x, float y, float z, float brightness)Prepare next lens flare tilevoidreloadOrtho(javax.vecmath.Matrix4f ortho)Reloading ortho projection matrix into shader-
Methods inherited from class de.coreengine.rendering.programs.Shader
addShader, bindAttribute, bindTexture, bindTextureUnit, getUniformLocation, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniformArray1f, setUniformArray1i, setUniformArray2f, setUniformArray3f, start, stop
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Method Detail
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addShaders
protected void addShaders()
Description copied from class:ShaderAdding shaders to program- Specified by:
addShadersin classShader
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bindAttribs
protected void bindAttribs()
Description copied from class:ShaderBinding all vbo attributes to shader attribute ("in" variable)- Specified by:
bindAttribsin classShader
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loadUniforms
protected void loadUniforms()
Description copied from class:ShaderLoading uniform locations- Specified by:
loadUniformsin classShader
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prepareLensFlareTile
public void prepareLensFlareTile(int tex, float size, float x, float y, float z, float brightness)Prepare next lens flare tile- Parameters:
tex- Next lens flare texturesize- Next lens flare sizex- Next lens flare x positiony- Next lens flare y positionz- Next lens flare z positionbrightness- Next lens flares brightness
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reloadOrtho
public void reloadOrtho(javax.vecmath.Matrix4f ortho)
Reloading ortho projection matrix into shader- Parameters:
ortho- Ortho matrix to load
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