Package de.coreengine.rendering.programs
Class WaterShader
- java.lang.Object
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- de.coreengine.rendering.programs.Shader
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- de.coreengine.rendering.programs.WaterShader
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public class WaterShader extends Shader
Shader for the water renderer- Author:
- Darius Dinger
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Field Summary
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Fields inherited from class de.coreengine.rendering.programs.Shader
SHADERS_LOCATION
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Constructor Summary
Constructors Constructor Description WaterShader()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description protected voidaddShaders()Adding shaders to programprotected voidbindAttribs()Binding all vbo attributes to shader attribute ("in" variable)protected voidloadUniforms()Loading uniform locationsvoidprepareWater(Water water)Prepare shader for next water to rendervoidsetCamera(Camera cam)Setting camera for next water-
Methods inherited from class de.coreengine.rendering.programs.Shader
addShader, bindAttribute, bindTexture, bindTextureUnit, getUniformLocation, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniformArray1f, setUniformArray1i, setUniformArray2f, setUniformArray3f, start, stop
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Method Detail
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addShaders
protected void addShaders()
Description copied from class:ShaderAdding shaders to program- Specified by:
addShadersin classShader
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bindAttribs
protected void bindAttribs()
Description copied from class:ShaderBinding all vbo attributes to shader attribute ("in" variable)- Specified by:
bindAttribsin classShader
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loadUniforms
protected void loadUniforms()
Description copied from class:ShaderLoading uniform locations- Specified by:
loadUniformsin classShader
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setCamera
public void setCamera(Camera cam)
Setting camera for next water- Parameters:
cam- Camera to set
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prepareWater
public void prepareWater(Water water)
Prepare shader for next water to render- Parameters:
water- Next water
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