Package de.coreengine.rendering.programs
Class WaterShader
- java.lang.Object
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- de.coreengine.rendering.programs.Shader
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- de.coreengine.rendering.programs.WaterShader
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public class WaterShader extends Shader
Shader for the water renderer- Author:
- Darius Dinger
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Field Summary
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Fields inherited from class de.coreengine.rendering.programs.Shader
SHADERS_LOCATION
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Constructor Summary
Constructors Constructor Description WaterShader()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description protected void
addShaders()
Adding shaders to programprotected void
bindAttribs()
Binding all vbo attributes to shader attribute ("in" variable)protected void
loadUniforms()
Loading uniform locationsvoid
prepareWater(Water water)
Prepare shader for next water to rendervoid
setCamera(Camera cam)
Setting camera for next water-
Methods inherited from class de.coreengine.rendering.programs.Shader
addShader, bindAttribute, bindTexture, bindTextureUnit, getUniformLocation, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniformArray1f, setUniformArray1i, setUniformArray2f, setUniformArray3f, start, stop
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Method Detail
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addShaders
protected void addShaders()
Description copied from class:Shader
Adding shaders to program- Specified by:
addShaders
in classShader
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bindAttribs
protected void bindAttribs()
Description copied from class:Shader
Binding all vbo attributes to shader attribute ("in" variable)- Specified by:
bindAttribs
in classShader
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loadUniforms
protected void loadUniforms()
Description copied from class:Shader
Loading uniform locations- Specified by:
loadUniforms
in classShader
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setCamera
public void setCamera(Camera cam)
Setting camera for next water- Parameters:
cam
- Camera to set
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prepareWater
public void prepareWater(Water water)
Prepare shader for next water to render- Parameters:
water
- Next water
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