Class PPShader
- java.lang.Object
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- de.coreengine.rendering.programs.Shader
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- de.coreengine.rendering.programs.pp.PPShader
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- Direct Known Subclasses:
DofPPShader,FogPPShader,GaussianBlurPPShader,HsbPPShader,LightScatteringPPShader,RadialBlurPPShader
public abstract class PPShader extends Shader
Shader for a post processing effect- Author:
- Darius Dinger
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Field Summary
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Fields inherited from class de.coreengine.rendering.programs.Shader
SHADERS_LOCATION
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Constructor Summary
Constructors Constructor Description PPShader()
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Method Summary
All Methods Instance Methods Abstract Methods Concrete Methods Modifier and Type Method Description protected voidaddShaders()Adding shaders to programprotected voidbindAttribs()Binding all vbo attributes to shader attribute ("in" variable)protected abstract StringgetPPFragShaderFile()protected voidloadUniforms()Loading uniform locationsvoidsetBaseTexture(int color, int depth)Setting base post processing effect texturesprotected abstract voidsetUniformLocations()Setting the effect shader relevant uniforms.-
Methods inherited from class de.coreengine.rendering.programs.Shader
addShader, bindAttribute, bindTexture, bindTextureUnit, getUniformLocation, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniformArray1f, setUniformArray1i, setUniformArray2f, setUniformArray3f, start, stop
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Method Detail
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getPPFragShaderFile
protected abstract String getPPFragShaderFile()
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addShaders
protected void addShaders()
Description copied from class:ShaderAdding shaders to program- Specified by:
addShadersin classShader
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bindAttribs
protected void bindAttribs()
Description copied from class:ShaderBinding all vbo attributes to shader attribute ("in" variable)- Specified by:
bindAttribsin classShader
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loadUniforms
protected void loadUniforms()
Description copied from class:ShaderLoading uniform locations- Specified by:
loadUniformsin classShader
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setUniformLocations
protected abstract void setUniformLocations()
Setting the effect shader relevant uniforms.
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setBaseTexture
public void setBaseTexture(int color, int depth)Setting base post processing effect textures- Parameters:
color- Input color texturedepth- Input depth buffer texture
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