Class TerrainConfig
- java.lang.Object
-
- de.coreengine.rendering.renderable.terrain.TerrainConfig
-
public class TerrainConfig extends Object
Class that represent a configuration for a terrain- Author:
- Darius Dinger
-
-
Constructor Summary
Constructors Constructor Description TerrainConfig()
Creates new default terrain config
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description float
getAmplitude()
Returning the current vertical scaling of the terrain in terrain space.
The terrain max height in world space will be scale * amplitude + y.String
getBlendMap()
TextureData
getHeightMap()
String
getLightMap()
javax.vecmath.Vector3f
getTesselationArea()
Getting the terrains current tesselation area as 3d vector.TerrainTexturePack
getTexturePack()
void
setAmplitude(float amplitude)
Setting the vertical scaling of the terrain in world space.
The terrain max height in world space will be scale * amplitude + y.void
setBlendMap(String blendMap)
Setting the new blend map of the terrainvoid
setHeightMap(TextureData heightMap)
Setting the new height map of the terrainvoid
setLightMap(String lightMap)
Setting the new light map of the terrainvoid
setLodRanges(float[] lodRanges)
Setting this terrains lod stage area ranges.
lodRanges does not have to be null or empty, else it will rejectedvoid
setTesselationAttenuation(float tessFactor, float tessRange, float dessGradient)
Setting the terrains current tesselation attenuations.void
setTexturePack(TerrainTexturePack texturePack)
Setting the new texture pack of the terrain
-
-
-
Method Detail
-
setLodRanges
public void setLodRanges(float[] lodRanges)
Setting this terrains lod stage area ranges.
lodRanges does not have to be null or empty, else it will rejected- Parameters:
lodRanges
- New ranges of the lod stages
-
getTexturePack
public TerrainTexturePack getTexturePack()
- Returns:
- Terrain texturepack that contains all materials of the terrain
-
setTexturePack
public void setTexturePack(TerrainTexturePack texturePack)
Setting the new texture pack of the terrain- Parameters:
texturePack
- New texture pack
-
getLightMap
public String getLightMap()
- Returns:
- Lightmap of the terrain that contains the normals for faster lighting calculation
-
setLightMap
public void setLightMap(String lightMap)
Setting the new light map of the terrain- Parameters:
lightMap
- New light map
-
getHeightMap
public TextureData getHeightMap()
- Returns:
- The heightmap contains the height at the specific points
-
setHeightMap
public void setHeightMap(TextureData heightMap)
Setting the new height map of the terrain- Parameters:
heightMap
- New height map
-
getBlendMap
public String getBlendMap()
- Returns:
- The blend map contains, wich texture should mapped on wich point on the terrain
-
setBlendMap
public void setBlendMap(String blendMap)
Setting the new blend map of the terrain- Parameters:
blendMap
- New blend map
-
setAmplitude
public void setAmplitude(float amplitude)
Setting the vertical scaling of the terrain in world space.
The terrain max height in world space will be scale * amplitude + y. Can be calculated by Amplitude = (TerrainMaxHeight -TerrainY) / TerrainSize.- Parameters:
amplitude
- New terrain vertical scaling in terrain space
-
getAmplitude
public float getAmplitude()
Returning the current vertical scaling of the terrain in terrain space.
The terrain max height in world space will be scale * amplitude + y.- Returns:
- Terrain vertical scaling in terrain space
-
getTesselationArea
public javax.vecmath.Vector3f getTesselationArea()
Getting the terrains current tesselation area as 3d vector. The x value describes the maximum tesselation, the y value describes the range of the tesselation and the z value describes the tesselation gradient. The formula for the terrain tesselation is:
t(x) = tessFactor * e^-(tessDensity * x)^tessGradient- Returns:
- Terrains current tesselation area as 3d vector
-
setTesselationAttenuation
public void setTesselationAttenuation(float tessFactor, float tessRange, float dessGradient)
Setting the terrains current tesselation attenuations. They must be greater than 0, else the change will rejected. The formula for the terrain tesselation is:
t(x) = tessFactor * e^-(tessDensity * x)^tessGradient- Parameters:
tessFactor
- New tesselation Factor (Max tesselation)tessRange
- New tesselation density (Range)dessGradient
- New tesselation gradient (Attenuation)
-
-