TerrainNode[] |
TerrainNode.getChilds() |
Gets all child nodes of this node.
If the node is a leaf, the childs will be returned anyway.
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TerrainNode |
TerrainNode.getNeighboursGeBottom() |
Gets the greater or equal bottom neighbour node
returns null if its root node or neighbour is smaller
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TerrainNode |
TerrainNode.getNeighboursGeLeft() |
Gets the greater or equal left neighbour node
returns null if its root node or neighbour is smaller
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TerrainNode |
TerrainNode.getNeighboursGeRight() |
Gets the greater or equal right neighbour node
returns null if its root node or neighbour is smaller
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TerrainNode |
TerrainNode.getNeighboursGeTop() |
Gets the greater or equal top neighbour node
returns null if its root node or neighbour is smaller
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TerrainNode |
TerrainNode.getParent() |
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TerrainNode |
Terrain.getTerrainQuadtree() |
Returning the terrain quadtree (the root nodes of the tree)
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