Uses of Class
de.coreengine.asset.TextureData
-
Packages that use TextureData Package Description de.coreengine.asset de.coreengine.framework de.coreengine.rendering.renderable.terrain de.coreengine.system -
-
Uses of TextureData in de.coreengine.asset
Methods in de.coreengine.asset that return TextureData Modifier and Type Method Description static TextureDataTextureLoader. loadTextureFileMeta(String textureFile, boolean mipmap, int filtering, boolean asResource)Load TextureData file and store into TextureData object -
Uses of TextureData in de.coreengine.framework
Methods in de.coreengine.framework with parameters of type TextureData Modifier and Type Method Description static voidWindow. create(int width, int height, String title, Window.Type type, TextureData icon)Create and show a new glfw-windowstatic voidWindow. setIcon(TextureData textureData)Set textureData as icon for the glfw window -
Uses of TextureData in de.coreengine.rendering.renderable.terrain
Methods in de.coreengine.rendering.renderable.terrain that return TextureData Modifier and Type Method Description TextureDataTerrainConfig. getHeightMap()Methods in de.coreengine.rendering.renderable.terrain with parameters of type TextureData Modifier and Type Method Description voidTerrainConfig. setHeightMap(TextureData heightMap)Setting the new height map of the terrain -
Uses of TextureData in de.coreengine.system
Methods in de.coreengine.system with parameters of type TextureData Modifier and Type Method Description static voidGame. init(int windowWidth, int windowHeight, String windowTitle, Window.Type windowType, TextureData windowIcon)Initializing the game and all relevant libraries
-