Uses of Class
de.coreengine.asset.TextureData
-
Packages that use TextureData Package Description de.coreengine.asset de.coreengine.framework de.coreengine.rendering.renderable.terrain de.coreengine.system -
-
Uses of TextureData in de.coreengine.asset
Methods in de.coreengine.asset that return TextureData Modifier and Type Method Description static TextureData
TextureLoader. loadTextureFileMeta(String textureFile, boolean mipmap, int filtering, boolean asResource)
Load TextureData file and store into TextureData object -
Uses of TextureData in de.coreengine.framework
Methods in de.coreengine.framework with parameters of type TextureData Modifier and Type Method Description static void
Window. create(int width, int height, String title, Window.Type type, TextureData icon)
Create and show a new glfw-windowstatic void
Window. setIcon(TextureData textureData)
Set textureData as icon for the glfw window -
Uses of TextureData in de.coreengine.rendering.renderable.terrain
Methods in de.coreengine.rendering.renderable.terrain that return TextureData Modifier and Type Method Description TextureData
TerrainConfig. getHeightMap()
Methods in de.coreengine.rendering.renderable.terrain with parameters of type TextureData Modifier and Type Method Description void
TerrainConfig. setHeightMap(TextureData heightMap)
Setting the new height map of the terrain -
Uses of TextureData in de.coreengine.system
Methods in de.coreengine.system with parameters of type TextureData Modifier and Type Method Description static void
Game. init(int windowWidth, int windowHeight, String windowTitle, Window.Type windowType, TextureData windowIcon)
Initializing the game and all relevant libraries
-