Package de.coreengine.rendering.programs
Class GUIShader
- java.lang.Object
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- de.coreengine.rendering.programs.Shader
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- de.coreengine.rendering.programs.GUIShader
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public class GUIShader extends Shader
Shader for the gui renderer- Author:
- Darius Dinger
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Field Summary
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Fields inherited from class de.coreengine.rendering.programs.Shader
SHADERS_LOCATION
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Constructor Summary
Constructors Constructor Description GUIShader()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description protected voidaddShaders()Adding shaders to programprotected voidbindAttribs()Binding all vbo attributes to shader attribute ("in" variable)protected voidloadUniforms()Loading uniform locationsvoidprepareGui(GUIPane gui, Camera cam)Prepare shader for next gui to rendervoidsetVPMat(javax.vecmath.Matrix4f mat)Setting the vpMat variable of the shader-
Methods inherited from class de.coreengine.rendering.programs.Shader
addShader, bindAttribute, bindTexture, bindTextureUnit, getUniformLocation, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniformArray1f, setUniformArray1i, setUniformArray2f, setUniformArray3f, start, stop
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Method Detail
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addShaders
protected void addShaders()
Description copied from class:ShaderAdding shaders to program- Specified by:
addShadersin classShader
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bindAttribs
protected void bindAttribs()
Description copied from class:ShaderBinding all vbo attributes to shader attribute ("in" variable)- Specified by:
bindAttribsin classShader
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loadUniforms
protected void loadUniforms()
Description copied from class:ShaderLoading uniform locations- Specified by:
loadUniformsin classShader
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prepareGui
public void prepareGui(GUIPane gui, Camera cam)
Prepare shader for next gui to render- Parameters:
gui- Next gui to rendercam- Current set camera
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setVPMat
public void setVPMat(javax.vecmath.Matrix4f mat)
Setting the vpMat variable of the shader- Parameters:
mat- Matrix to set as vpMat
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