Class AnimatedEntityShader
- java.lang.Object
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- de.coreengine.rendering.programs.Shader
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- de.coreengine.rendering.programs.entity.AnimatedEntityShader
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public class AnimatedEntityShader extends Shader
Shader for the animated entity renderer- Author:
- Darius Dinger
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Field Summary
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Fields inherited from class de.coreengine.rendering.programs.Shader
SHADERS_LOCATION
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Constructor Summary
Constructors Constructor Description AnimatedEntityShader()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description protected voidaddShaders()Adding shaders to programprotected voidbindAttribs()Binding all vbo attributes to shader attribute ("in" variable)protected voidloadUniforms()Loading uniform locationsvoidprepareEntity(AnimatedEntity entity)Preparing an animated entityvoidprepareMaterial(Material mat)Preparing shader for next materialvoidsetCamera(Camera cam)voidsetClipPlane(float x, float y, float z, float w)Setting clip plane for next entity-
Methods inherited from class de.coreengine.rendering.programs.Shader
addShader, bindAttribute, bindTexture, bindTextureUnit, getUniformLocation, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniformArray1f, setUniformArray1i, setUniformArray2f, setUniformArray3f, start, stop
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Method Detail
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addShaders
protected void addShaders()
Description copied from class:ShaderAdding shaders to program- Specified by:
addShadersin classShader
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bindAttribs
protected void bindAttribs()
Description copied from class:ShaderBinding all vbo attributes to shader attribute ("in" variable)- Specified by:
bindAttribsin classShader
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loadUniforms
protected void loadUniforms()
Description copied from class:ShaderLoading uniform locations- Specified by:
loadUniformsin classShader
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setClipPlane
public void setClipPlane(float x, float y, float z, float w)Setting clip plane for next entity- Parameters:
x- X value of the plane normaly- Y value of the plane normalz- Z value of the plane normalw- Distance of the plane normal
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setCamera
public void setCamera(Camera cam)
- Parameters:
cam- camera to render next models from
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prepareEntity
public void prepareEntity(AnimatedEntity entity)
Preparing an animated entity- Parameters:
entity- Animated entity to prepare
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prepareMaterial
public void prepareMaterial(Material mat)
Preparing shader for next material- Parameters:
mat- Material to prepare
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