Class EntityShaderAdvanced
- java.lang.Object
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- de.coreengine.rendering.programs.Shader
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- de.coreengine.rendering.programs.entity.EntityShader
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- de.coreengine.rendering.programs.entity.EntityShaderAdvanced
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public class EntityShaderAdvanced extends EntityShader
Shader for the object renderer More advanced entity shader. Supports normal-, specular-, displacement-, ambientOcclusuion- and glowMapping.- Author:
- Darius Dinger
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Field Summary
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Fields inherited from class de.coreengine.rendering.programs.entity.EntityShader
camPosLoc, clipPlaneLoc, diffuseColorLoc, diffuseMapUnit, glowColorLoc, pickingColorLoc, reflectivityLoc, shineDamperLoc, tilingLoc, transMatLoc, vpMatLoc
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Fields inherited from class de.coreengine.rendering.programs.Shader
SHADERS_LOCATION
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Constructor Summary
Constructors Constructor Description EntityShaderAdvanced()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description protected voidaddShaders()Adding shaders to programprotected voidbindAttribs()Binding all vbo attributes to shader attribute ("in" variable)protected voidloadUniforms()Loading uniform locationsvoidprepareMaterial(Material mat)Preparing shader for next material-
Methods inherited from class de.coreengine.rendering.programs.entity.EntityShader
prepareEntity, setCamera, setClipPlane
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Methods inherited from class de.coreengine.rendering.programs.Shader
addShader, bindAttribute, bindTexture, bindTextureUnit, getUniformLocation, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniform, setUniformArray1f, setUniformArray1i, setUniformArray2f, setUniformArray3f, start, stop
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Method Detail
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addShaders
protected void addShaders()
Description copied from class:ShaderAdding shaders to program- Overrides:
addShadersin classEntityShader
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bindAttribs
protected void bindAttribs()
Description copied from class:ShaderBinding all vbo attributes to shader attribute ("in" variable)- Overrides:
bindAttribsin classEntityShader
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loadUniforms
protected void loadUniforms()
Description copied from class:ShaderLoading uniform locations- Overrides:
loadUniformsin classEntityShader
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prepareMaterial
public void prepareMaterial(Material mat)
Preparing shader for next material- Overrides:
prepareMaterialin classEntityShader- Parameters:
mat- Material to prepare
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