Uses of Class
de.coreengine.rendering.renderable.terrain.Terrain
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Packages that use Terrain Package Description de.coreengine.rendering.programs de.coreengine.rendering.renderable.terrain de.coreengine.rendering.renderer de.coreengine.util.bullet -
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Uses of Terrain in de.coreengine.rendering.programs
Methods in de.coreengine.rendering.programs with parameters of type Terrain Modifier and Type Method Description void
GrasslandShader. prepareTerrain(Terrain terrain)
Preparing shader for next terrain -
Uses of Terrain in de.coreengine.rendering.renderable.terrain
Constructors in de.coreengine.rendering.renderable.terrain with parameters of type Terrain Constructor Description TerrainNode(TerrainNode parent, TerrainNode.Direction dir, javax.vecmath.Vector2f position, float size, int lod, Terrain terrain)
Creates a new terrain node and sets its position, size and lod -
Uses of Terrain in de.coreengine.rendering.renderer
Methods in de.coreengine.rendering.renderer with parameters of type Terrain Modifier and Type Method Description static void
MasterRenderer. renderTerrain(Terrain terrain)
Adding a new terrain to the terrain renderlist. -
Uses of Terrain in de.coreengine.util.bullet
Methods in de.coreengine.util.bullet with parameters of type Terrain Modifier and Type Method Description static com.bulletphysics.collision.shapes.BvhTriangleMeshShape
TerrainShapeCreator. createTerrainShape(Terrain terr, int numQuads)
Creating a static collision shape for a terrain with a specific resolution.
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